Tuesday, January 27, 2009

Racing organization

The National Hot Rod Association (NHRA) oversees the majority of drag racing events in North America. The next largest organization, Feld Entertainment's International Hot Rod Association (IHRA), is about one-third the size of NHRA. Nearly all drag strips are associated with one sanctioning body or the other. The NHRA is more popular with large, 1/4th mile nationally-recognized tracks (although the two fuel classes have 1,000-foot (300 m) races because of safety issues), while the IHRA is a favorite of smaller 1/8th mile local tracks (and offers selected races on their national tour under the 1/8th mile format. One reason for this (among others) is the IHRA is less restrictive in its rules, such as rules on nitrous oxide (legal in Pro Modified) and oversized engines (no 8.2 liter / 500cid engine restriction in the IHRA's Pro Stock category) and less expensive to be associated.

Prior to the founding of the NHRA and IHRA, smaller organizations sanctioned drag racing in the early years. The first commercially sanctioned drag race on the East coast was reputed to have been held at Longview Speedway (now Old Dominion Speedway) in Manassas, VA. Old Dominion Speedway is currently sanctioned by the SBRA (Southern Bracket Racing Association).

Caterpillar-sponsored dragster. Note wide slicks and high-mounted wing, to assist traction.

There are literally hundreds of different classes in drag racing, each with different requirements and restrictions on things such as weight, engine size, body style, modifications, and many others. NHRA and IHRA share some of these classes, but many are soley used by one sanctioning body or the other. The NHRA boasts over 200 classes, while the IHRA has fewer. Some IHRA classes have multiple sub-classes in them to differentiate by engine components and other features. There is even a class for aspiring youngsters, Junior Dragster, which uses an eighth-mile, also favored by VW racers.

In 1997, the FIA (cars) and UEM (bikes) began sanctioning drag racing in Europe with a fully established European Drag Racing Championship, in cooperation (and rules compliance) with NHRA. The major European drag strips include Santa Pod Raceway in Podington, England; Alastaro Circuit, Finland; Mantorp Park, Sweden; Gardermoen Raceway, Norway and the Hockenheimring in Germany. The major difference is the nitro-class distance, which is 300 meters at some tracks, although the NHRA and FIA are likely to discuss the distance change in the future.

Pain Killer J/D. Note the driver, helmet off, is still in the car, which is under tow on the return road, headed for the pits.

However, there are only 5 pro classes in North America (4 NHRA, 4 IHRA), which are:
Top Fuel Dragster (TF/D) (NHRA and IHRA). The rail dragsters, or "diggers", the fastest class -- up to 90% nitromethane fuel is used.
Top Fuel Funny Car (TF/FC) (NHRA and IHRA) Nearly as fast as the diggers, the "floppers" (marginally) resemble actual cars. IHRA will be bringing back Top Fuel Funny Car in 2006, and Top Alcohol Funny Car (A/FC) is already a pro category in IHRA.
Pro Modified (Pro Mod) Some engine restrictions, very high power. Cars can run superchargers or nitrous oxide. Cars running blowers are limited to 8.6 L (527 cubic inches) while cars with nitrous oxide can run up to 12.1 L (740 cubic inches).
Pro Stock (NHRA and IHRA) Must maintain stock appearance. NHRA cars can run no more than 8.2 L (500 cubic inches) while IHRA cars can run a maximum of 13.4 L (820 cubic inches) ("Mountain Motors").
Pro Stock Bike (NHRA only) Heavily modified motorcycles.

In addition to the professional classes, these are some other popular classes:
Top Alcohol Dragster
Pro FWD
Super Comp/Quick Rod
Super Gas/Super Rod
Super Street/Hot Rod
Super Stock
Stock
Sport Compact
Top Sportsman (NHRA and IHRA)
Top Dragster (NHRA and IHRA) In NHRA, these two classes are sometimes run together as Top Comp
Top Fuel Funny Bike (high performance 5 second bikes)
NHRA= summit racing series Super Pro, Pro, and bike.
Junior Dragster (racers between the ages of 8 and 18 may race a half scale version of the sport's fastest car, Top Fuel Dragster. Juniors run as following: 12.90-slower for 8-9 year olds, 10-12 year olds at 8.90, and 13-18 year olds 7.90 and slower at a top speed of 85 mph)
NHRA new class for Juniors is JR COMP running 6.90s at a top speed of 110 miles per hour (180 km/h)

A complete listing of all classes can be found on the respective NHRA and IHRA official websites (see external links).

Note dual-plug heads, dual mags, and intake snorkel

In the FIA European Drag Racing Championships a different structure of professional categories is used with Top Fuel Dragster (with a 90% nitromethane mix), Top Methanol (Alcohol) Dragster, Top Methanol (Alcohol) Funny Car, Pro Stock and Pro Modified running as professional championships as well as FIA specifications published for Fuel Funny Car although this does not run as a championship.

The UEM also has a different structure of professional categories with Top Fuel Bike , Super Twin Top Fuel Bike and Pro Stock Bike contested leaving the entire European series with a total of 8 professional categories.

To allow different cars to compete against each other, some competitions are raced on a handicap basis, with faster cars delayed on the start line enough to theoretically even things up with the slower car. This may be based on rule differences between the cars in stock, super stock, and modified classes, or on a competitor's chosen "dial-in" in Bracket racing.

Intake scoop strapped down tight in case of popping a blower.

A "dial-in" is a time the driver estimates it will take his or her car to cross the finish line, and is generally displayed on one or more windows so the starter can adjust the starting lights on the "Christmas tree" (commonly just "tree") accordingly. The slower car will then get a head start equal to the difference in the two dial-ins, so that if both cars perform perfectly, they would cross the finish line dead even. If either car goes faster than its dial-in (called breaking out),it is disqualified regardless of who has the lowest elapsed time; if both cars break out, the one who breaks out by the smallest amount wins. This eliminates any advantage from putting a slower time on the windshield to get a head start. The effect of the bracket racing rules is to place a premium on consistency of performance of the driver and car rather than on raw speed, in that victory goes to the driver able to precisely predict elapsed time, whether it is fast or slow. This in turn makes victory much less dependent on large infusions of money, and more dependent on skill. Therefore, bracket racing is popular with casual weekend racers. Many of these recreational racers will drive their vehicles to the track, race them, and then simply drive them home. Most tracks do not host national events every week, and on the interim weekends host local casual and weekend racers. Organizationally, however, the tracks are run according to the rules of either the NHRA or the IHRA (for the most part). Even street vehicles must pass a safety inspection prior to being allowed to race.

Besides NHRA and IHRA, there are niche organizations for muscle cars and nostalgia vehicles. The National Electric Drag Racing Association (NEDRA) races electric vehicles against high performance gasoline-powered vehicles such as Dodge Vipers or classic muscle cars in ¼ and 1/8 mile races. The current electric drag racing record is 7.824s for a quarter mile. Another niche organisation is the VWDRC which run a VW-only championship with vehicles running under 7 seconds. A top fuel dragster produces 8,000 horsepower (6,000 kW) and can go from 0 to 320 mph (510 km/h) in 5 seconds

[edit]
Drag racing performance facts

The fastest top fuelers can attain terminal speeds of over 530 km/h (329 mph) while covering the quarter mile (402 m) distance in roughly 4.45 seconds. It is often related that Top Fuel dragsters are the fastest accelerating vehicles on Earth; quicker even than the space shuttle launch vehicle or catapult-assisted jet fighter (drag racing rules require a record run be backed up within one percent in the same meet in order to count as a record; hydrogen peroxide rocket dragsters such as Sammy Miller and Kitty O'Neil's 3.22 ET and 663 km/h (412 mph) quarter mile world records set in 1977 do not count because they failed to back up those runs within one percent, per NHRA and FIA rules.)[citation needed] In fact, a vehicle traveling at a steady 200 mph (322 km/h) as it crosses the starting line will be beaten to the finish line by a top fuel dragster starting from a dead stop at the same moment. Additionally, through the use of large multiple braking parachutes, the astounding performance of 0 to 531 km/h (0 to 330 mph) and then back to 0 in 20 seconds can be obtained. Using twin drag parachutes, deceleration of up to 5 G can be attained, enough to cause detached retinae[3]. The legendary Don Garlits, holder of multiple records (first 200 mph (320 km/h) run, first 270 mph (430 km/h) run...) had to retire because of a detached retina.

The faster categories of drag racing are an impressive spectacle, with engines of over five MW (6700 horsepower) and noise outputs to match, cars that look like bizarre parodies of standard street cars (funny cars), and the ritual of burnouts where, prior to the actual timed run, the competitors cause their car's driving wheels to spin while stationary or moving forward slowly, thus heating up the tires to proper working temperature and laying down a sticky coat of rubber on the track surface ( which may have been coated with VHT Trackbite or similar to increase traction) to get optimum grip on the all-important launch.

The Blown Alcohol and nitrous oxide-injected Pro Modifieds with their 1500 kW (2012 hp) motors are capable of running in the low six second range at over 370 km/h (230 mph). The IHRA Pro Stocks are just behind, running in the 6.3 second range at over 346 km/h (215 mph), while the NHRA Pro Stocks run in the high sixes at over 322 km/h (200 mph). Top Sportsman and Top Dragster, the two fastest sportsman classes, run a bracket style race and can range from high sevens at over 274 km/h (170 mph) to 6.4s at 210 mph (340 km/h). Super Comp/Quick Rod are either dragsters or doorslammers, but run with a throttle stop. Some cars can run as low as a 7.50 at around 180 mph (290 km/h) without a throttle stop, but use it in order to hit an 8.900 index. Super Gas/Super Rod and Super Street/Hot Rod run with a 9.900 and 10.900 index respectfully, but both run with a throttle stop.

Another class of car is the Sport Compact class that use their power to weight ratio to get performance. The FIAT Topolino was the first to be used this way, in the notorious AA/FA, or Fuel Altered, followed by the more conventional modified VW Beetle. A turbocharger or supercharger is very common, and often necessary to break the 12-second barrier. Cars have progressed rapidly though and can now even run seven second quarter miles.

In 2001, the NHRA bought out NIRA and renamed it the Sport Compact category featuring such cars, and while Toyota, Honda, Nissan, and Subaru are very popular, the NHRA has also permitted General Motors, Ford, and Chrysler cars to participate in Sport Compact.

With NHRA rule changes in recent years making Pro Stock cars more compact, a change from an 8.2 L (500 cubic inch) V-8 engine to a modified factory four or six cylinder double overhead camshaft engine can easily convert a Pro Stock car to Sport Compact Pro Rear Wheel Drive car. The cars are separated by performance, and since 2003 categories have been split based on the car's drive wheels. Ironically, almost all NHRA Sport Compact records for elapsed time and speed are held by General Motors and Ford cars, rather than the imports.

With the decline in sport compact drag racing in the United States, and the demise of the NOPI-NHRA sport compact series in 2008, the NHRA reclassified sport compact racing by classifying the cars within the mainstream categories, allowing the cars to race against traditional domestic cars and street rods in traditional series. Effective July 17, 2008, the NHRA permitted the upper class of sport compact racing -- Pro Rear Wheel Drive, Front Wheel Drive, Modified, and Hot Rod categories to participate in the Competition Eliminator class, while in 2009, "all motor" categories in Sport Compact will have their own class (EX) in Super Stock, allowing the cars to race against traditional drag racing cars.

[edit]
Drag racing strategies and methods

The various strategies used in drag racing begin with the car itself. Performance enhancements must comply both with NHRA/IHRA rules and restrictions based on the class the car is running in. Some common enhancements include the use of slicks (smooth, soft tires that grip the track), methods for introducing more air into the motor such as turbochargers, superchargers, and nitrous oxide (N2O), specialized fuels (higher octane gas, methanol, etc...), improved suspensions, and a multitude of others.

[edit]
The burnout

Example of a burn-out before staging at Hockenheimring, Germany. Note the amount of smoke

When approaching the starting line (also known as the staging area), most racers will apply water (formerly thought to be bleach by spectators as it was dispensed from old bleach bottles) to the driven tires either by backing into a small puddle (the "bleach box" or "water box") or having it sprayed on. The car then exits the water and does a burnout to heat the tires, making them even stickier. Some cars have a mandatory "line-lock" which prevents the rear brakes from engaging when the brake pedal is depressed (which can be toggled on and off). This allows the car to remain stationary (with the brakes applied) without burning up the rear brake pads while doing a burnout. Cars in street classes (which must be street legal) are the only exception to this pre-race ritual, as the grooved tires tend to retain some of the water.

[edit]
Staging

After the burnout comes "staging", where the cars pull up to the starting line. Each lane has its own string of lights on the "Christmas tree", with two small orange lights on top. These are the "pre-staged" and "staged" lights. The two cars will slowly creep forward until the first (pre-staged) orange light is lit. This means they are very close to the actual starting line (a mere 7 inches). Then the cars will nudge forward until the second (staged) light is lit. This indicates they are at the starting line, this is the point where the driver will apply the "line-lock" to prevent the car from rolling while he uses the clutch and gas pedals. When both cars have lit both bulbs, the starter will engage the Christmas tree. If the racer moves too far the top bulb will go out and the driver is said to have "deep staged". While some drivers prefer this technique, some tracks and classes prohibit it. An advantage can be had, by deepstaging, in gaining a quicker reaction time (RT) but at the expense of the elapsed time (ET) and MPH achieved at the top end of the track; there is also a higher risk of "red lighting". A loose etiquette is followed when staging. The driver to illuminate the first light will wait for the second car to light both bulbs before advancing to the staged light.

[edit]
The tree

Once the competitors have both staged, the starter presses a button to start the race. There are two types of tree used. A sportsman tree, used for bracket and handicap racing, consists of each yellow lighting 0.5 seconds after the one above it. The green comes on 0.5 seconds after the last yellow is lit. If the race is a handicap race each side of the tree will have its own timing. A pro tree consists of all three yellows being illuminated at the same time, followed by the green 0.4 seconds later. This type of tree is used for professional and heads-up racing. It should be noted that some tracks run a Pro-style tree for bracket racing during special "Street Racing" bracket events.

Chief Timer delivering timeslips to competitors after their passes.

[edit]
The race

Several things are important on the way down the track in drag racing. The first is not to cross into the opponent's lane, as this will result in disqualification. In case of a double disqualification in which one driver commits a foul start and the second driver crosses into his opponent's lane, the driver who committed the foul start wins. Another important consideration is when to shift gears. Most drag cars are shifted manually by the driver, and there are optimum times for shifting that vary with each car. Typically, power will increase as the engine RPMs (revolutions per minute) increase, but only up to a point before power begins to taper off. The ideal time to shift is when the descending power curve for the lower gear crosses the ascending power curve for the higher gear. Most drag racers use a tachometer to judge shift points. In Fuel classes especially, "pedalling" the car (adjusting the throttle) to prevent loss of traction is often important and one measure of how good a driver is.

Strategies for crossing the finish line usually only involve bracket racing (see above). If one car has a huge lead, it may slow down before crossing the finish line to prevent a breakout. Especially in bracket racing, it is not uncommon to see the leading vehicle's brake lights come on briefly before the finish line. The term "sandbagging" is used in races where the driver in a bracket race puts a slower "dial in" (the predicted E.T.) that he/she could run and then at the finish line tap the brakes lightly or lift of the gas pedal (also known as pedalling) to reduce the E.T. to run as close as possible to the dial in.

If both cars break out, the car closer to their dial-in wins. In NHRA Junior Dragster racing, however, there is a mimimum elapsed time, quicker than the official break out elapsed time; a car which posts a lower time is ejected from the event.

Rules require a radiator overflow or 'puke' can; some rodders improvise creatively.... Coke cans are also seen, sometimes.

The wheelie bar (foreground) and parachute (gray) on Kenny Bernstein's Top Fuel dragster

[edit]
Glossary
Beam—starting line electric eye controlling "pre-staged" and "staged" lights
Blow—supercharge; wreck. Said of an engine.
Blower—supercharger (occasionally turbocharger); in '90s, generally grouped as "power adder" with turbocharger and nitrous
Blown—supercharged; wrecked. Said of an engine.
Blowover—flipping of a car, due to air under car lifting front wheels. Commonly suffered by dragsters
Breakout—running quicker than dial-in; also "breaking out". Grounds for disqualification if opponent does not commit a foul start or cross boundary lines.
Christmas Tree (or tree) — The series of lights that signal the approach and start of a race in addition to showing starting violations
Dial-in—when bracket racing, drivers must estimate or 'dial in' the time in which they expect to run. Therefore two unmatched cars in weight and power can compete, by a handicap system. If one runs a faster time than dialed in, it is a breakout.
Digger—dragster (as distinct from a bodied car or flopper)[4]
Flopper—Funny Car, short for "fender flopper." Coined by dragster crews in the late 1960s to separate Funny Cars, which had fiberglass bodies with fenders, from dragsters. Erroneously attributed to flip-top bodies of Funny Cars.
Fuel—mix of methanol and nitromethane ("pop", nitro); race class using it
Fueler—any car running fuel or in Fuel class (most often, TFD or TF/FC)
Grenade—wreck an engine (the engine "grenaded") due to internal failure. Distinct from "popping a blower".
Heads-up Racing—where both drivers leave at the same time and is used in all professional ("pro") classes.
Holeshot—getting a significant advantage off the starting line. The other driver gets "holeshotted" or "left at the tree". A "holeshot win" is any win in a heads-up class where a slower car beats a faster car because of better reaction time.
Hook Up—Good traction between tires and track resulting in increased acceleration and reduced slipping or smoking of tires.
Lit the tires—lost traction, causing smoke
Nitro—nitromethane (sometimes incorrectly used to refer to nitrous oxide)
Overdrive-The ratio between the revolutions of the supercharger to the revolutions of the engine, controlling amount of boost; see underdrive
Oildown — When a car's engine or lubrication breaks during a run, leaving a streak of oil and other fluids on the track. This is punishable by fines, point penalties, and/or suspension.
Pedalling—working the throttle to avoid lighting the tires, or as a way to sandbag; "pedalled" it, had to "pedal" it
Pro tree—timing lights which flash all three yellow lights simultaneously, and after four tenths of a second, turn green.
Put on the trailer—lost (got "put on the trailer") or won (put the other driver on the trailer). From the obvious, losing drivers trailer their cars home.
Quick 8 (Q8) Quickest eight cars in a defined race. Rules appear to can differ per location/race. Search for "Quick 8 rules" for more.
Rail—dragster (as distinct from bodied car or flopper). From the exposed frame rails of early cars.
Redlight(ed) a.k.a. bulb(ed)—jump(ed) the start, left before tree turned green. This is a loss unless a more serious (opponent crossing the center boundary line) foul occurs.
Scattershield — metal sheet protecting driver in case of transmission failure[5]
Slapper bar — traction bar
Slicks—rear tires with no tread pattern and softer rubber compound, for increased traction
Slingshot—early front-engined dragster, named for the driving position behind the rear wheels (erroneously attributed to launch speed)
Standard tree—timing lights which flash in sequence five tenths of a second between each yellow light before turning green. Traditional form, before introduction of Pro tree.
Throw a belt-losing the drive belt connecting the engine's crankshaft to the supercharger
Top end—finish line of strip; high part of engine's rev band.
Traction bars—rear struts fixed to rear axle to keep rear axle from twisting, causing wheel hop and loss of traction; also called slapper bars.
Trap(s)—the 20 meter (66 ft) timing lights at top end of race track to measure speed & E.T.
Wheel Hop—violent shaking of the car as the tires lose and regain traction in quick succession.
Wheelie bars—rear struts fixed to rear axle, which protrude out to rear of car to help prevent car's front from raising too high or flipping over on launch.

Basics of drag racing

In a drag race two vehicles go against each other over a straight, measured distance from a standing start. The standard distances are a quarter-mile (1,320 feet/402.3 m), 1000 feet (301.5m) (contested in the highest horsepower classes only), or an eighth-mile (660 feet/201 m). A standard drag racing event involves several classes, each competing in their own single-elimination tournament of head-to-head races.

Before each race (also known as a "pass"), each driver is allowed to perform a burnout (which heats the tires and lays rubber down at the beginning of the track, improving traction), then lines up (or "stages") at the starting line. Informal drag races can be started by any means, including flag-waving and arm-dropping. Professional drag races are started electronically, with a series of vertically-arranged lights known as a Christmas Tree. A Christmas Tree consists of a column of lights for each driver/lane. In each column, the top two lights are small amber lights connected to light beams on the track, which when broken by the vehicle's front tire(s) indicate that the driver has pre-staged (approximately 7 inches (180 mm) from the starting line) and then staged (at the starting line).[2]

Below the staging lights are three large amber lights, a green light, and a red light. When both drivers are staged, the tree is activated to start the race, which causes the three large amber lights to illuminate, followed by the green light. There are two standard light sequences: Either the three amber lights flash simultaneously, followed 0.4 seconds later by the green light (a "Pro" tree), or the amber lights light in sequence from top to bottom, 0.5 seconds apart, followed 0.5 seconds later by the green light (a "Sportsman" or full tree). If the driver leaves the starting line before the green light illuminates, the red light for that driver's lane illuminates instead, indicating disqualification should no further infractions occur.

Several measurements are taken for each race: reaction time, elapsed time, and speed. Reaction time is the time from the green light illuminating to the vehicle leaving the starting line. Elapsed time is the time from the vehicle leaving the starting line to crossing the finish line. Speed is measured through a speed trap near the finish line, indicating the approximate maximum speed of the vehicle during the run.

The winner is the first vehicle to cross the finish line (and therefore the driver with the lowest total reaction time + elapsed time). The elapsed time is a measure of performance only; it does not, per se, determine the winner. Because elapsed time does not include reaction time, a car with a faster elapsed time can actually lose the race if the driver does not react to the green light fast enough. In practice, it is advantageous for the driver to "jump the gun" by a fraction of a second, starting the car during the split-second interval between when the yellow light goes out and the green light goes on. However, if the car leaves the front light beam before the green light comes on, the driver has "red-lighted" (because the red light is lit on the Christmas Tree) and should no further fouls happen during the race, is disqualified. Once a driver commits a red-light foul, the other driver can also commit a foul start by leaving the line too early but would win because he or she would leave the line slower. A driver who gets a substantial lead at the start is said to have gotten a "holeshot". A win where a driver wins a race with a higher elapsed time but lower reaction time is known as a "holeshot win".

It is also possible for a driver to be disqualified for other infractions, depending on the rules of the race, including crossing the centerline between lanes, touching a wall, striking a track fixture, failing to stage, failing a tech inspection, or running faster than expected/allowed for the assigned class. In boundary line violations, if the offending driver have made a clean start, and the red-light driver does not commit the violation unless forced by the offending car for safety reasons, the driver who committed a red-light foul wins.

In the common Eliminator racing format, the losing vehicle and driver are removed from the contest, while the winner goes on to race other winners, until only one is left. In cases where a driver has no opponent for a round, the driver makes a solo pass or "bye run" (in order to at least partially eliminate the advantage that would otherwise come from the engine having one less run on it) to advance to the next round. In most Eliminator formats, the bye runs take place only in the first round. On bye runs, some drivers may choose to drive slowly so as not to stress the car unduly, though choice of lane in the each round is often determined by time in the previous round, making this strategy possibly detrimental. Unlike the NHRA, many European events feature a consolation race where the losers of the semifinal rounds race for third place, the final spot on the podium, and standings points.

During drag racing events, vehicles are classified by various criteria that take into account the extent of modifications to the car. These criteria include engine capacity, configuration of cylinders, frame type, vehicle construction materials, wheelbase, horsepower to weight ratio, number of cylinders, whether or not power adding devices such as turbochargers, superchargers or nitrous oxide are employed, vehicle type (such as car, truck, et cetera), or even make and model for limited entry fields. The aforementioned divisions are in place to ensure that the cars are evenly matched during the race. (not all of these can apply)

Drag racing vehicles are special in that they are modified to be lighter and more powerful than in their standard form. A lighter vehicle means that the power-to-weight ratio is increased and hence a greater acceleration will be achieved. Power increases vary depending on the extent of the modifications to the engine

Basics of drag racing

In a drag race two vehicles go against each other over a straight, measured distance from a standing start. The standard distances are a quarter-mile (1,320 feet/402.3 m), 1000 feet (301.5m) (contested in the highest horsepower classes only), or an eighth-mile (660 feet/201 m). A standard drag racing event involves several classes, each competing in their own single-elimination tournament of head-to-head races.

Before each race (also known as a "pass"), each driver is allowed to perform a burnout (which heats the tires and lays rubber down at the beginning of the track, improving traction), then lines up (or "stages") at the starting line. Informal drag races can be started by any means, including flag-waving and arm-dropping. Professional drag races are started electronically, with a series of vertically-arranged lights known as a Christmas Tree. A Christmas Tree consists of a column of lights for each driver/lane. In each column, the top two lights are small amber lights connected to light beams on the track, which when broken by the vehicle's front tire(s) indicate that the driver has pre-staged (approximately 7 inches (180 mm) from the starting line) and then staged (at the starting line).[2]

Below the staging lights are three large amber lights, a green light, and a red light. When both drivers are staged, the tree is activated to start the race, which causes the three large amber lights to illuminate, followed by the green light. There are two standard light sequences: Either the three amber lights flash simultaneously, followed 0.4 seconds later by the green light (a "Pro" tree), or the amber lights light in sequence from top to bottom, 0.5 seconds apart, followed 0.5 seconds later by the green light (a "Sportsman" or full tree). If the driver leaves the starting line before the green light illuminates, the red light for that driver's lane illuminates instead, indicating disqualification should no further infractions occur.

Several measurements are taken for each race: reaction time, elapsed time, and speed. Reaction time is the time from the green light illuminating to the vehicle leaving the starting line. Elapsed time is the time from the vehicle leaving the starting line to crossing the finish line. Speed is measured through a speed trap near the finish line, indicating the approximate maximum speed of the vehicle during the run.

The winner is the first vehicle to cross the finish line (and therefore the driver with the lowest total reaction time + elapsed time). The elapsed time is a measure of performance only; it does not, per se, determine the winner. Because elapsed time does not include reaction time, a car with a faster elapsed time can actually lose the race if the driver does not react to the green light fast enough. In practice, it is advantageous for the driver to "jump the gun" by a fraction of a second, starting the car during the split-second interval between when the yellow light goes out and the green light goes on. However, if the car leaves the front light beam before the green light comes on, the driver has "red-lighted" (because the red light is lit on the Christmas Tree) and should no further fouls happen during the race, is disqualified. Once a driver commits a red-light foul, the other driver can also commit a foul start by leaving the line too early but would win because he or she would leave the line slower. A driver who gets a substantial lead at the start is said to have gotten a "holeshot". A win where a driver wins a race with a higher elapsed time but lower reaction time is known as a "holeshot win".

It is also possible for a driver to be disqualified for other infractions, depending on the rules of the race, including crossing the centerline between lanes, touching a wall, striking a track fixture, failing to stage, failing a tech inspection, or running faster than expected/allowed for the assigned class. In boundary line violations, if the offending driver have made a clean start, and the red-light driver does not commit the violation unless forced by the offending car for safety reasons, the driver who committed a red-light foul wins.

In the common Eliminator racing format, the losing vehicle and driver are removed from the contest, while the winner goes on to race other winners, until only one is left. In cases where a driver has no opponent for a round, the driver makes a solo pass or "bye run" (in order to at least partially eliminate the advantage that would otherwise come from the engine having one less run on it) to advance to the next round. In most Eliminator formats, the bye runs take place only in the first round. On bye runs, some drivers may choose to drive slowly so as not to stress the car unduly, though choice of lane in the each round is often determined by time in the previous round, making this strategy possibly detrimental. Unlike the NHRA, many European events feature a consolation race where the losers of the semifinal rounds race for third place, the final spot on the podium, and standings points.

During drag racing events, vehicles are classified by various criteria that take into account the extent of modifications to the car. These criteria include engine capacity, configuration of cylinders, frame type, vehicle construction materials, wheelbase, horsepower to weight ratio, number of cylinders, whether or not power adding devices such as turbochargers, superchargers or nitrous oxide are employed, vehicle type (such as car, truck, et cetera), or even make and model for limited entry fields. The aforementioned divisions are in place to ensure that the cars are evenly matched during the race. (not all of these can apply)

Drag racing vehicles are special in that they are modified to be lighter and more powerful than in their standard form. A lighter vehicle means that the power-to-weight ratio is increased and hence a greater acceleration will be achieved. Power increases vary depending on the extent of the modifications to the engine

Thursday, January 22, 2009

MotoGP » 2009 MotoGP calendar revealed.

The provisional calendar for the 2009 MotoGP has been revealed with a few minor changes, the most significant being that China has been dropped in favour of new race in Hungary.

With this week's announcement that a proposal had been submitted for the championship to return to Eastern Europe for a round at the new Balatonring, it was expected that one round would be dropped to make way for it.

As such, the Chinese Grand Prix, held at the Shanghai International Circuit, has been removed after hosting just four races since 2005.

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It means MotoGP retains an 18 race calendar, with the season kicking off at the Losail circuit in Qatar with what will be another night race after the success of this year's event. However, while this year's season started in early March, the first round will be taking place in April this time.

While most of the changes have been kept to a minimum, Japan and Portugal have nonetheless been moved on the calendar, with the Motegi round shifted from its September date this year to become the 2009 season's second round in April. The Portuguese round at Estoril goes the other way, moving from April to October.

The rest of the order retains a similar look, while the Ricardo Tormo Valencia circuit continues to host the traditional finale.

Significantly for British fans, Donington Park will continue to host the British Grand Prix in 2009. Although there little doubt that the circuit would retain its place next year at least, there were concerns it could be disrupted by the planned building work ahead of its hosting of the Formula 1 British Grand Prix in 2010. It will take place later than this year though on July 26th.


2009 Provisional MotoGP Calendar

April 12th – Qatar, Losail (Evening Race)
April 26th – Japan, Motegi
May 3rd – Spain, Jerez
May 17th – France, Le Mans
May 31st – Italy, Mugello
June 14th – Catalunya, Catalunya
June 27th – Netherlands, Assen (Saturday Race)
July 5th – United States, Laguna Seca (MotoGP Class only)
July 19th – Germany, Sachsenring
July 26th – Great Britain, Donington Park
August 16th – Czech Republic, Brno
August 30th – Indianapolis, Indianapolis
September 13th – San Marino, Misano
September 20th – Hungary, Balaton
October 4th – Portugal, Estoril
October 18th – Australia, Phillip Island
October 25th, Malaysia, Sepang
November 8th – Valencia, Ricardo Tormo Valencia 

AMA Dragbike Introduces Yearly Credential System for 2009

AMA Dragbike is proud to announce the RacePass, a new annual credential system for 2009. The new credential system was created for racers that attend all events and are looking for easier access in and out of the track without having to wear an armband. Purchase of the RacePass will give you full access to all events without any additional purchases at the gate or waiver signature requirement.

Here's how it works:

With a RacePass you will not have to stop at the gate to pay or sign a waiver. You will simply stop at the gate, let the gate personnel look at your RacePass and then they will waive you through. If you are a racer, you will need to have your RacePass on when you go to registration to receive your normal discount for gate fees. You will not receive your discount without the RacePass. You will also need to have your RacePass on at all times at the race track and to get back in the gate for the entire weekend.

CREDENTIAL PRICING:

For Racers with a AMA membership the RacePass is no additional cost, you will get all your money back over the course of the year if you attend all events. If you are not an AMA member then there is an additional cost of $39.00 built into the RacePass to cover your new membership. YOU MSUT BE AN AMA member to take part in this program.

  * Current AMA Member $330.00 (must provide AMA # and expiration date)
  * Non AMA Member $369.00 (This will include a new membership to the AMA)

Bike Racing at SGMSP for 2009

South Georgia Motorsports Park, (Valdosta) is having a Pro Cycle class for 2009 for the Summit points Div II starting this year
Here is the link, http://www.sgmpracing.com/schedule-dragstrip.da
They have 6 races on the schedule and each is Sat and Sun, each day is a complete race for points. So it's 12 races total, pending any changes. I talked to them today to get some info and to me this is Great news.
Please support this class if you can!!!
This is a copy of the post I put in the NHRA section but if your a SEMDRA racer I thought you might be interested.
Later, Mark

2009 Drag Racing Schedule - All Events Saturday, January 17, 2009

2009 Motorcycle Drag Racing Schedule

All-motorcycle sanctions are listed first in alphabetical order, followed by car sanctions that also run motorcycles. At the bottom is a full year-long schedule listed by date. Please visit the appropriate sanction's web site for more information about their events.
AHDRA Screamin’ Eagle Championship Series
April 19-20 Screamin' Eagle Gypsy Rendezvous Nationals St. Louis, MO
April 25-26 Stone Mountain Harley-Davidson Southern Nationals Commerce, GA
June 6-7 Screamin' Eagle Ohio Bike Week Nationals Norwalk, OH
June 20-21 Blue Springs Harley-Davidson Midwest Nationals Kansas City, MO
August 4-5 Screamin' Eagle Performance Parts Race at the Rally Sturgis, SD
August 8-9 Rush Thunder In The Valley Nationals Bristol, TN
August 22-23 Salem Harley-Davidson Northwest Nationals Woodburn, OR
October 9-11 Screamin' Eagle Performance Parts Nationals Rockingham, NC
www.ahdra.com
AMA Dragbike Championship Series
March 7-8 B&B Bikeweek Nationals
6th annual South Georgia Motorsports Park Valdosta, GA
April 4-5 Elmer Trett Nationals
17th annual Atlanta Dragway Commerce, GA
May 2-3 Spring Nationals
6th annual Memphis Motorsports Park Memphis, TN
June 13-14 Summer Nationals
1st annual US 131 Motorsports Park Martin, MI
August 1-2 Pingel Thunder Motorcycle Nationals
20th annual O’Reilly Raceway Park Indianapolis, IN
Sept 12-13 Orient Express U.S. Motorcycle Nationals
43nd annual Atco Raceway Atco, NJ
October 10-11 Fall Nationals
7th annual Norwalk Raceway Park Norwalk, Ohio
Nov 13-15 XXX Racing Fuel National Finals
7th annual South Georgia Motorsports Park Valdosta, GA
www.amadragbike.com
American Motorcycle Racing Association
March 29-30 AMRA Bowling Green, KY
June 27-28 AMRA Bowling Green, KY
Sept 26-27 AMRA Bowling Green, KY
www.amraonline.com
MDRA Series
January 17-18 Auto Club Dragway Fontana, CA
April 18-19 Las Vegas Motor Speedway Las Vegas, NV
May 31 Sacramento Raceway Park Sacramento, CA
June 20-21 Las Vegas Motor Speedway Las Vegas, NV
August 8-9 Auto Club Dragway Fontana, CA
October 17-18 Las Vegas Motor Speedway Las Vegas, NV
November 7-8 Auto Club Dragway Fontana, CA
www.mdra4u.com
MIROCK Series
March 28-29 Honda-Suzuki of Sanford Spring Bike Open Rockingham Dragway
April 25-26 Fast by Gast Spring Superbike Classic & Swap Meet Maryland International Raceway
June 6-7 Fast by Gast Summer Superbike Showdown Maryland International Raceway
June 27-28 FBR Shop Bike Nationals Rockingham Dragway
July 18-19 Fast by Gast WPGC Bike Fest Maryland International Raceway
August 22-23 Schnitz Racing Summer Sizzler Rockingham Dragway
October 3-4 Fast by Gast Superbike Finals Maryland International Raceway
Nov 7-8 Lee's Performance Finals Rockingham Dragway
www.mirockracing.com
PMRA Schedule
April 11  
Thunder Valley Raceway Park
 Noble, OK
May 9  
Thunder Valley Raceway Park
 Noble, OK*
June 13  
Thunder Valley Raceway Park
 Noble, OK
July 18  
Thunder Valley Raceway Park
 Noble, OK*
Sept 12  
Thunder Valley Raceway Park
 Noble, OK*
October 3  
Thunder Valley Raceway Park
 Noble, OK*
*Event Includes Funnybike  
www.pmra.net
SEMDRA Schedule
March 21  
South Georgia Motorsports Park
 Cecil, GA
May 30  
South Georgia Motorsports Park
 Cecil, GA
August 15  
South Georgia Motorsports Park
 Cecil, GA
October 3  
South Georgia Motorsports Park
 Cecil, GA
www.semdra.org
ADRL Drag Racing Series (1/8 Pro Mod Bike Only)
March 6-7 Dragpalooza V Baytown, TX
April 10-11 TBD TBD
May 22-23 TBD TBD
June 5-6 Summer Drags V Martin, MI
June 19-20 TBD TBD
July 3-4 Independence Drags III Budd’s Creek, MD
August 21-22 Ohio Drags Hebron, Ohio
September 11-12 Dragstock VI Rockingham, NC
October 23-24 World Finals Ennis, TX
www.adrl.com
NHRA POWERade PSM Drag Racing Series
March 12-15  
ACDelco NHRA Gatornationals
 Gainesville, FL
March 27-29  
O'Reilly NHRA Spring Nationals
 Houston, TX
April 16-19  
Summit Racing Equipment NHRA Southern Nationals
 Atlanta, GA
May 1-3  
O'Reilly NHRA Midwest Nationals
 Madison, IL
June 4-7  
Torco Racing Fuels Route 66 NHRA Nationals
 Chicago, IL